You pull in all health globes within 40 yards while siphoning.Damage is increased by 10% each time damage is dealt.Increases the amount of health restored to 6% but no longer restores Essence.Essence gained is increased to 20 while you are at full health. ![]() Siphon Blood heals you for 2% of your total health every second while channeled.Siphon the blood from the targeted enemy dealing 300% weapon damage.Generate: 15 Essence each time damage is dealt.Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.Damage is increased by up to 100% for those further away. Now unleashes a line of spikes that deals 100% weapon damage.Summon bone spikes from the ground dealing 150% weapon damage per second.The contents of this blog have been updated to reflect the most recent Beta patch (4/25). In addition, Necromancer-specific Legendary items and class sets are not yet available for testing. ![]() Both numbers and functionality may still be subject to substantial change. Note: The following content is still under development. After many months of development, we’re now ready to give you the low-down on the skills and passive abilities that are now available for select testers to try in the Necromancer Closed Beta. ![]() The power of blood, bone, curses, and hordes of obedient minions are the Necromancer’s to command.
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